

aCis Project rev.178
![]() Fix: XML, XML, XML, XML, XML... And XML. That was long, and the DP side still needs some corrections/verifications. I ported 6 SQLs to XMLs. 3 SQLs have been merged, the data has been splitted according to class ("data/xml/classes" folder). The 3 others SQLs => XMLs have been moved under "data/xml/skillstrees" folder. An effort has been made on informations loading (drop of useless stuff, enlighten XMLs structures) aswell. Added to that: - 22 enchantement skills (IL ones) have been added. Those datas are unique - as handmaded by me - so enjoy :P; - a packet exploit on skill acquire has been fixed; - a useless message has been dropped when you close enchant/acquire skill windows; - Lucky skill isn't shown anymore on trainer skilllist; - 2-3 methods are improved (no checks on shortcuts when a passive skill is removed, Lucky skill check method doesn't remove skill at any level); - Mobs are supposed to do magical critical now. At least, they got a default stat now. The memory drop is around 10mo. The pack has been tested in the installation process aswell. Four Sepulchers part I + misc Four Sepulchers (4S) has been implemented. Plenty of bugs still exist, but will be corrected at part II (waiting for you to make reports). For the moment, following has been added : - main instance + the 2 NPCs instances. - spawnlist "spawnlist_4s.sql", and HTMs "sepulchers" folder (ripe of "default" folder). - addition of missing NPCs spawns on spawnlist.sql, minus spawns of 4S mobs (handled in "spawnlist_4s.sql"). - Q620_FourGoblets has been added. Misc - Tyrannosaurus aren't lethalable anymore. - //invis, //vis, and //invis_menu => //hide command. - GS shows "used" memory, not "free" memory anymore. - refactor of SocialAction packet. - "Patrols" guards chat window has been corrected. Zones refactor, items on character templates, misc Zones refactor - core implementation and DP activation for "reuse" and "initialDelay" for DamageZone; - addition of the warning icon for DamageZone. - deletion of ZONE_ALTERED (pointless). Items on character templates - addition of items at character creation. - only first classes got those datas, which is not the actual L2J way (actual loads items even for post 1st class transfer o_o). Consider reporting if you find an issue. Misc - Addition of (a tweaked version of) L2TownPet instance, ty Sentinel/Vhalior for initial share. - Mini clean on items (those datas are already implemented). - Drop of the duplicate spawns for Orfen, Queen Ant and Core. Valakas big teleporters have been dropped aswell (handed by future AI). Dimensional Rift, HotSprings IA, misc Dimensional Rift -- fully refactored using Freya. - addition of EarthQuake effect at room changes. - give possibility to have more than 1 party in same rift, without interacting between them. - correction of an misfunction using jump cards (4 jumps, not 5). - fixed/verified values to be retail-like (2 players minimum, 480-600 sec, 4 jumps). - fixed issue where you can spawn directly in Anakazel room (at startup or during jumping). - Added message for tokens consumption. - Fixed spawn of one Rift ziggurat teleporter. HotSpings IA - added a fully working HS IA, which upgrades the disease when the mob hits you. - corrected durations of diseases (from 10 min to 1 hour). - Added core implementation for that new stuff, under OnAttackAct (perfect for your custom events :P). Misc - Corrected Q153 typo, and fixed html -> htm (ty Vhalior). - Cleaned postIL stuff related to epic jewels (ty Sahar). - Added the 3 missing L2PetTown (ty extel). - Fixed some links in htmls. - Added SuicideAttack behavior on "NPC Death Bomb". - fixed eventual NPEs at quest engine. - fixed previous rework on items reuse durations. It now take the longest time between items reuse and skill reuse. - some cleanup at L2Npc onBypass. |
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