

[Interlude] aCis Project rev.88
![]() 2 XMLs + core support. 2 others XMLs, ty DarthVader (but take care about element next time :D). Organizating containers type. Nothing to care of for you, no rework atm. Some generic fixes. - Added 2 IAs EVENT (PARALYZE && EVADE), and removed the INTENTION_MOVE_TO_BOAT. - Corrected the issue with "multicast", report if errors come )> http://acis.i-live.eu/index.php?topic=213.0 - Corrected all HTMs with links to ancient help section (ty DarthVader for report). - Refactored 3 packets touching to items. Added Apprentice PK check (ty zerador for the share). - Added the fact to remove your weapon in combat (in melee only). I have to warn you : augments won't work from now (well, it's semi-broken). Need refactoring another place, and L2Augmentation aswell. Misc - GM Panel, commands, and stuff Admin Panel && commands - Add of //camera - Clean a couple of admincommands (deletion of old and Freya) - Added AdminBuffs (//getbuffs, //areacancel, //removereuse) handler. - cleaned and improved the main panels, jukeBox, && a couple of others htms. Packets - Added SkillCoolTime packet. You can now see the correct reuse at relog/use of skills/change subclass. - Added more arguments on SpecialCamera. Misc - Siege skills take in consideration the fact the player is/isn't a noble (advanced HQs skill) - some Singleton. This is... SpartaCis ! Status refactor - All status have been corrected, and 2 have been added (Folk and Attackable). - Noblesse is fixed (only a visual bug left, but I wait next rev to correct) Pets - PetInfo packet refactor (many useful infos added, but reachable only in a next rev :D) - karma/pvpflag stuff have been entirely dropped (it uses owner values) Entire Death refactor (Ask that to Chuck Norris, he can't) - isKilledAlready => isDead - isFakeDead moved to L2PcInstance - correct //res command (from what I tested), and add anti-exploits. setCurrentHp refactor - you can selfDoT using meditation now (tyrant toggle bug + meditation which break the meditation is corrected) - when you're invul, selfDoT and selfHP consumption skills still damage you. Misc - NPCWalker cleaning - killByDOT implementation (only one skill uses it) - L2Character doAttack() method : your attack is canceled if your target enters in peace zone, can't attack with wyvern on melee) - typos : isImobilised )> isImmobilized, and others - corrected isHeroItem() method (any non droppable items (Manacle Penitent and such) were considered as hero items...) - getEquipSlot -> getLocationSlot. - doors can't be DoT anymore. - L2Npc canInteract() method improved. - Mobs can anew launch skills, but their animation is a little broken. WARNING : I tested as much as I can, but it needs a shitload of tests in order to see if I didn't mess something. Changes are heavy, and touch general ingame behavior. Couple of fix, L2Npc shift-click refactor - Renamed MagicEffectsIcons packet -> AbnormalStatusUpdate - Corrected the skills bar refresh at death (when buffs are retained for example). - Beginning of L2Shift click refactor : added 4 news commands to add/remove skills to a Npc template (change ALL current monsters using this template), improved droplist view/add (added color system, ty to Vampir from MxC for original idea). The shoplists stuff will be refactored after a L2TradeItem refactor, for the moment it uses old stuff. I believe I can fly + 1 xml - FlyToLocation implementation. - core support for 5000-5099, ty DarthVader for the good work on XML part. Ty SweeTs for the Freya copy-paste :D. The worst is there was near nothing to change. |
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